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I recently had the pleasure of returning to the PICNIC Festival in Amsterdam for a week of fabulous people and big bold ideas. This was my 3rd year speaking at the festival and IMHO it continues to be the greatest gathering of people focused on exciting new ways to combine new technologies, collaborative community practices, with urbanism, art and media to make a better world.

This year I was honored to give a keynote presentation focused on Playful Communities and Urban Experiments - drawing on recent projects like Snap-Shot-City, The Awesome Foundation DC, 24 Hour City Project, and DCWEEK. The full presentation is below:

It was a busy conference this year, and I was also honored to host a panel on The Social Capital of Collaborative Platforms, and participate in the Vodaphone Firestarters Talkshow on Gaming with Benefits.

 

 

 

From "Facebook connections map the world" from BBC

Ok – so lets get this straight. A community is not a place or a website. A community is a group of people, connected by a complex web of shared needs, that are satisfied by active exchange (or transactions) within the group.

Think about all the needs you have. How many can you solve all by yourself? Not that many right?

A diverse and active community is likely to have complex and multilayered needs and a high rate of exchange – buying and selling goods, telling and listening to information, watching and showing off, etc.

In our cities and towns, people travel to particular destinations like town squares and active main streets to undertake these transactions. These are places that facilitate exchange and satisfy our variety of needs in complex ways.

The web is also made up of destination websites that facilitate exchange. Sites like Facebook and Amazon are great examples of digital places that act like town squares or main streets, and provide the infrastructure to satisfy multiple needs in complex ways.

In cities, we create and manage thriving, delightful places that facilitate and enhance interaction and exchange. These places are designed and curated to satisfy a variety of needs, to engender certain types of behavior and interaction, and to produce certain feelings and emotions. We call it Placemaking .

Placemaking for Community Building
I talked to Kate McMahon – Director of Placemaking at Melbourne’s Village Well – about active communities, and she described the urban designers go-to example – a buzzing little town square.

She says, “there are lots of mechanisms for exchange going on here – shops to buy groceries and objects, cafes to grab a snack or a coffee, street performers and pedestrians to watch, posters and notice boards to get information – that attract a diverse array of people for a variety of different reasons”.

In addition to these core transactions, there are lots of other incidental exchanges (or ambient participation) happening, just because of proximity and because people are coming in contact with each other.

She adds, “people are sharing gossip, watching a performance, holding the door for each other, smiling at each other, noticing what each other are wearing, how people carry themselves, how they behave – information is being observed and shared, memes and trends are being generated and regenerated. It is an active community because people need each other, they need stuff from each other, and they can come to this place and have the majority of their needs satisfied by a series of simple social exchanges”.

These active places also tend to be highly programmed and managed – either by an elected group of vested interests, or a self selecting group of active community members. Ensuring that there is a diverse mix of opportunities to stimulate the senses, attractive places to sit, shop, eat and share information, and that people understand and operate within the socially accepted norms of that culture.

Isolated By Satisfaction
At the other extreme, we have the urban designers worst case example of an inactive community – a sprawling suburban housing development. These are often conceived at the hand of a developer, a designer and a branding expert, are built from scratch on fields or farmland, and tend to be more mono-cultured and have much flatter rates of community exchange activity. These cookie cutter developments tend to be designed to serve only one critical need – to house small groups of people in large buildings.

McMahon says that to the detriment of local community; “these houses are often so self-contained and self-sufficient that the people living there don’t have many needs that can’t be met within their own personal space – and when they do need stuff, they are encouraged to get in their car or on the internet and find it elsewhere, outside their local neighborhood”.

The inherent need to engage with a local community, and the opportunity in many places, just doesn’t exist, designed out by an overabundance of personalized solutions.

So how do we “Make Place”?
Placemaking isn’t just about the designing the bricks and mortar, it is a collaborative and responsive design process that creates welcoming and robust places. The core principles* focus on:

  • People – understanding the people who use the space, and encouraging people to engage in collaborative decision making to feel empowered to shape and maintain their environment.
  • Context – analyzing and understanding the context of the place, what makes it distinctive, it’s history, and how it’s use changes over time.
  • Program and Product – curating or “programming” the place with activity. (This includes the types of tenants or businesses, the type of artwork, markets, street performers, etc.) and the products or infrastructure that is provided to support it  (eg. Seating, lighting, play equipment, bathroom facilities, signage, etc.)
  • Access and Connectivity – Refers to how the place is connected into movement, communications and ecological systems.

An understanding and enhancement of these critical factors is most likely to produce great thriving destinations that people love.

Digital Placemaking for Online Community Building
On the web, like in cities, we need to create great thriving digital places. Like town squares, websites are destinations for activity. People visit them to satisfy needs, and form communities around that meaningful transaction of engagement. Using the principles for placemaking in the city, we can reinterpret the transactional functionality of the web to build digital places that engender more engaged and thriving online communities.

We’re all experts!
One of my favorite things about placemaking is that everyone can be an expert – because we can all be experts in what makes us satisfied. We may not all use the same language to describe things, but with some guidance, we can all describe the ways a place meets our needs. Think about it next time you are somewhere that makes you feel really happy and ask yourself why? Look around, and consider:

  • Who are the people you sharing this place with? Are there parts of it where some groups go and others don’t? Who enforces that?
  • What are the needs you are having met by being in this space? What makes it special and distinctive for you?
  • How do other people use this place? How do you think the space is used at other times of day or night when you’re not here?
  • How did you get here? If you drove and there was no parking, would you go somewhere else instead? How do you think other people arrived? Did you feel welcome?
  • Watch how other people more around the space, start to notice where they sit, what are the prominent colors, what it sounds like. Chances are, all of these things were designed by someone to make you feel exactly what you’re experiencing.

Then, next time you are on a great website, use the same filter to start to think about it as an online place and consider:

  • Who are the people you sharing this place with? How do they know how to behave? Who enforces that?
  • What are the needs you are having met by being in this digital place? What makes it special and distinctive for you?
  • If you interact with other people, what sort of infrastructure exists to support you? How does that shape behavior?
  • How did you get here? What links did you click through? If you used your smart phone and there was no mobile ap, would you go somewhere else instead? How do you think other people arrived? Did you feel welcome?

As we continue to spend more time plugged into online communities, think about how we can learn from the great places in our cities and start to translate those principles into the digital places we inhabit and the online communities in which we participate.

* This simplified list of core placemaking principles is an incomplete aggregation, inspired with thanks by the work of People for Public Spaces, Village Well, The Hornery Institute and Comedia.

This week, in my responsibilities as Dean of Awesome, I had the great pleasure and privilege to call the winner and runner up for the first grants from the Awesome Foundation DC. There is almost nothing better than breaking the great news that you will be helping to make someones dreams come true… especially such deserving projects like our two December winners – the Fab Lab DC and the Kitchen Classroom Project.

Details live on the Awesome Blog.

Applications for the January grant are now open. Apply here.

It’s pretty tough to get people motivated enough to actually do something these days.

We are dealing with increasingly savvy audiences, with more options, and less time to commit significant effort, to actively contribute to good causes. Good online/offline campaigns rely on strong organizing, clear message, and recognizable outcomes. In addition, a successful campaign needs an inspirational way to motivate people to participate and engage.

So how do we begin this process?

We know that community generated activity builds stronger bonds with a brand or campaign – having a hand in the creation of something makes people more likely to invest in its ongoing success. A community of actively engaged individuals are also much more likely to participate in collaborative myth creation, spread your message by word of mouth, and act as ambassadors, or brand evangelists.

So how do we get peoples attention and motivate them to actively do something to participate in a good cause?

The following is a handful of ways commonly used to motivate us to engage with campaigns:

  • Boo! Arrgh! Use fear to scare people into action – Fear is often used to motivate engagement – particularly around issues of safety, health and your responsibilities to your loved ones.
  • Nice Booty Reward and incentivize through prizes or material gain – Pay to engage – prizes don’t necessarily have to be cash value – they can be things that your target audience will value.
  • Game On Encourage competition – Engage that latent competitive drive: award points, challenge people to compete for a high score. Chore Wars is a great example of using a points system to get people more engaged in doing unappealing household chores. (I have long envisioned a challenge that pits homes/dorms/companies monitoring their energy consumption against each other in a game of conservation. Anyone want to build it with me??)
  • Stroke that Ego Spotlight talent and reward effort with praise and profile - We all like to get praised. And increasingly, online recognition can be turned into power and opportunity. If members of your community are participating for recognition, make sure there are good opportunities for them to build profile and portfolio.
  • Fun is Good(!) Make it more fun to do good stuff - Why not helping people feel good about doing good. It is important to be respectful of sensitive issues, but it is also important to let people enjoy themselves. A great example of fun at work is RockCorps – a day of service working for a good cause, performed with friends, that earns you a concert ticket to an exclusive show. This is a winning model for engagement – By giving young people a way to feel like they are doing a good deed by hanging out with friends, and get rewarded for a day of service. The new initiative from Disney – Give Day Get a Disney Day – follows a similar model.
  • Power Hungry Offer opportunities to lead and organize – A recent McKinsey Quarterly survey has found that as companies tighten their belts and reduce fiscal rewards, employees can be motivated, sometime more effectively, by offering greater leadership opportunities, praise and direct attention. In online and offline organizing, the opportunity to lead a house party, or run a local event can be a great motivator.
  • We’re all Dumb and Lazy Make the default option the best one – Make the lazy option the best option. Nudge highlights the little things we can do to change peoples behavior for the better. Instead of asking people to decide to opt IN, make your preferred option a decision to opt OUT and watch how many more people commit.
  • In Sympathy – Put your audience in the shoes of those in need – Build empathy with your audience, tell emotional stories that people can relate to.
  • The Velvet RopeGet a glimpse behind the curtain – Nothing builds demand like limited supply. Exclusivity, VIP, invite only. Does anyone still need a Google Wave invitation?
  • EdutainmentTeach through storytelling – Participant Media is a production company that makes great movies. Most people know them for their multi award winning films like the Soloist or the Kite Runner. Less people are aware of the huge social undertakings that go on behind the scenes of every film. Each one of their films becomes a vehicle to educate and engage the broader cinema going public in a range of issues explored through their stories. Eg. The Soloist launched a mental healthcampaign. By using popular cinema to tell well crafted and engaging stories, they are able to educate a broader audience of engaged individuals.
  • We’re all in This TogetherFeel part of something bigger than yourself - Provide ways for people to collaborate and own a little piece of a bigger whole. Initiatives like seti or carrot mob rely on people working together to create something as a community. When there is a shared sense of ownership and responsibility for success – be it a community like The High Line, open source software, or a collaborative story – we rely on each others singular strengths to support the cohesion of the whole.

Good campaigning, advertising and engagement will use a combination of these techniques to entice, incentivize and engage people to participate. Obviously, the core of a good social media campaign is based in a deep understanding and affinity with the issues at hand, the message, and the action required. Knowing the issue, the message, and the actionable ask will determine the most appropriate way to engage an audience to participate.

Questions:

  • What other techniques are used to engage people in issues?
  • What are some other good examples of campaigns that use a combination of these techniques?

Originally published on EchoDitto.com on December 03 2009

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